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| Node (const Vec3f &initPoint=Vec3f(0, 0, 0), const int &initId=0, const float &initRadius=0.0f) |
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virtual void | point (const Vec3f &point_) |
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Vec3f | point (void) const |
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virtual void | radius (const float radius_) |
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float | radius (void) const |
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virtual void | id (const int id_) |
| Set the node id. More...
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int | id (void) const |
| Get the node id. More...
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virtual NodePtr | clone (void) const |
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bool | operator== (const Node &other) const |
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bool | operator!= (const Node &other) const |
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virtual NodePtr | asNode (void) |
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virtual ColumnPtr | asColumn (void) |
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virtual MiniColumnPtr | asMiniColumn (void) |
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virtual NeuronPtr | asNeuron (void) |
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virtual NeuronMorphologyPtr | asNeuronMorphology (void) |
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virtual SectionPtr | asSection (void) |
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virtual ObjectWithProperties * | properties (void) |
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virtual ObjectPtr | create (void) |
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Vec3f | _point |
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float | _radius |
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int | _id |
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Definition at line 32 of file Node.h.
virtual void nsol::Node::id |
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const int |
id_ | ) |
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inlinevirtual |
int nsol::Node::id |
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void |
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const |
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inline |
Get the node id.
- Returns
- node id
Definition at line 92 of file Node.h.
The documentation for this class was generated from the following file: