Auxiliar struct that contains sampler texture configuration.
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#include <TextureManager.h>
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unsigned int | internalFormat = GL_RGBA |
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unsigned int | format = GL_RGBA |
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unsigned int | border = 0 |
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unsigned int | minFilter = GL_LINEAR |
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unsigned int | magFilter = GL_LINEAR |
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unsigned int | type = GL_UNSIGNED_BYTE |
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unsigned int | level = 0 |
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unsigned int | wrapS = GL_CLAMP_TO_EDGE |
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unsigned int | wrapT = GL_CLAMP_TO_EDGE |
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unsigned int | wrapR = GL_CLAMP_TO_EDGE |
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unsigned int | packAlignment = 0 |
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unsigned int | unpackAlignment = 0 |
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Auxiliar struct that contains sampler texture configuration.
Definition at line 40 of file TextureManager.h.
The documentation for this struct was generated from the following file: