ReTo  0.3.7
reto::TextureConfig Struct Reference

Auxiliar struct that contains sampler texture configuration. More...

#include <TextureManager.h>

+ Collaboration diagram for reto::TextureConfig:

Public Attributes

unsigned int internalFormat = GL_RGBA
 
unsigned int format = GL_RGBA
 
unsigned int border = 0
 
unsigned int minFilter = GL_LINEAR
 
unsigned int magFilter = GL_LINEAR
 
unsigned int type = GL_UNSIGNED_BYTE
 
unsigned int level = 0
 
unsigned int wrapS = GL_CLAMP_TO_EDGE
 
unsigned int wrapT = GL_CLAMP_TO_EDGE
 
unsigned int wrapR = GL_CLAMP_TO_EDGE
 
unsigned int packAlignment = 0
 
unsigned int unpackAlignment = 0
 

Detailed Description

Auxiliar struct that contains sampler texture configuration.

Definition at line 40 of file TextureManager.h.


The documentation for this struct was generated from the following file: