Class to manage all textures from application.
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#include <TextureManager.h>
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std::unordered_map< std::string, Texture * > | _textures |
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Class to manage all textures from application.
Definition at line 245 of file TextureManager.h.
void reto::TextureManager::add |
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const std::string & |
alias, |
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Texture * |
tex |
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) |
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Texture* reto::TextureManager::get |
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const std::string & |
alias | ) |
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void reto::TextureManager::remove |
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const std::string & |
alias | ) |
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The documentation for this class was generated from the following file: