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| AbstractCameraController (Camera *camera_=nullptr, const std::string zeqSession=std::string()) |
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Camera * | camera (void) |
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void | update (void) |
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void | anim (const float deltaTime_=1.0f/60) |
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void | startAnim (CameraAnimation *cameraAnimation_, bool loop_=false) |
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void | stopAnim (void) |
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bool | isAniming (void) const |
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virtual void | position (const Eigen::Vector3f &position_) |
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virtual Eigen::Vector3f | position (void) const |
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void | rotation (const Eigen::Matrix3f &rotation_) |
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void | rotation (const Eigen::Vector3f &rotationAngles_) |
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Eigen::Matrix3f | rotation (void) const |
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void | radius (float radius_) |
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float | radius (void) const |
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void | translate (const Eigen::Vector3f &translation_) |
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virtual void | localTranslate (const Eigen::Vector3f &translation_)=0 |
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void | rotate (const Eigen::Matrix3f &rotation_) |
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void | rotate (const Eigen::Vector3f &rotationAngles_) |
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void | windowSize (int width_, int height_) |
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Eigen::Matrix3f | rotationMatrixFromAngles (const Eigen::Vector3f &rotationAngles_) |
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virtual void | _conformSetViewMatrix (const Eigen::Vector3f &position_, const Eigen::Matrix3f &rotation_, float radius_)=0 |
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void | _setCameraViewMatrix (const Eigen::Matrix4f &viewMatrix_) |
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Camera * | _camera |
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Eigen::Vector3f | _position |
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Eigen::Matrix3f | _rotation |
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float | _radius |
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bool | _isAniming |
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float | _currentAnimTime |
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CameraAnimation * | _currentAnim |
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bool | _loopAnim |
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Definition at line 46 of file AbstractCameraController.h.
The documentation for this class was generated from the following file: