neurolots
0.3.5
NeuroLOTs
|
This is the complete list of members for nlgenerator::MeshGenerator, including all inherited members.
_generateCube(nsol::NodePtr node_, NodeIdToVertices &nodeIdToVertices_, Eigen::Vector3f color_, float offset_) (defined in nlgenerator::MeshGenerator) | nlgenerator::MeshGenerator | protectedstatic |
_generateMophology(nsol::NeuronMorphologyPtr morphology_) (defined in nlgenerator::MeshGenerator) | nlgenerator::MeshGenerator | protectedstatic |
_generateMorphology(nsol::MorphologyPtr morphology_) (defined in nlgenerator::MeshGenerator) | nlgenerator::MeshGenerator | protectedstatic |
_meshSections(const nsol::Sections §ions_, std::unordered_map< nsol::NodePtr, JointNodePtr > &joints_) (defined in nlgenerator::MeshGenerator) | nlgenerator::MeshGenerator | protectedstatic |
_meshSections(std::set< nsol::SectionPtr > &uniqueSections_, const nsol::SectionPtr §ion_, std::unordered_map< nsol::NodePtr, JointNodePtr > &joints_, nlgeometry::Facets &facets_) (defined in nlgenerator::MeshGenerator) | nlgenerator::MeshGenerator | protectedstatic |
_vectorizeJoints(const nsol::Sections §ions_) (defined in nlgenerator::MeshGenerator) | nlgenerator::MeshGenerator | protectedstatic |
_vectorizeJoints(std::set< nsol::SectionPtr > &uniqueSections_, const nsol::SectionPtr §ion_, std::unordered_map< nsol::NodePtr, JointNodePtr > &joints_) (defined in nlgenerator::MeshGenerator) | nlgenerator::MeshGenerator | protectedstatic |
_vectorizeSections(nlgeometry::MeshPtr mesh_, const nsol::SectionPtr section_, std::set< nsol::SectionPtr > &uniqueSections_, NodeIdToVertices &nodeIdToVertices_, Eigen::Vector3f color_, bool generateNodes_, float offset_) (defined in nlgenerator::MeshGenerator) | nlgenerator::MeshGenerator | protectedstatic |
conformBuffer(std::vector< unsigned int > &nodeIds_, NodeIdToVerticesIds &nodeIdToVerticesIds_, std::vector< float > &buffer_, Eigen::Vector3f value_) | nlgenerator::MeshGenerator | static |
generateMesh(nsol::MorphologyPtr morphology_) | nlgenerator::MeshGenerator | static |
generateMesh(nsol::NeuronMorphologyPtr morphology_, float alphaRadius_, const std::vector< float > &alphaNeurites_) | nlgenerator::MeshGenerator | static |
generateStructureMesh(nsol::MorphologyPtr morphology_, NodeIdToVertices &nodeIdToVertices_, Eigen::Vector3f color_=Eigen::Vector3f(0.0f, 0.0f, 0.0f), bool generateNodes_=false, float offset_=0.9f) | nlgenerator::MeshGenerator | static |
verticesToIndices(NodeIdToVertices &nodeIdToVertices_, NodeIdToVerticesIds &nodeIdToVerticesIds_) | nlgenerator::MeshGenerator | static |